Dagan Professions (with pictures!)
Submitted by diaskeaus on Sat, 06/03/2006 - 10:24
Tags:
- The initial sketch of the professions is based from five different classes, with variants of each. The five archetypes are:
- 1) warrior
- 2) mage
- 3) rogue
- 4) priest
- 5) wanderer
- cursebreaker – mage trained in defense against the black arts 1, 2, 3
- dark knight – warrior tuned to a brutal, shadow form of knighthood
- necromancer – mage trained in the tomes of the dead and the undead 1
- technomancer – mage trained to use technology in battle wizardry
- paladin – priest trained in the arts of weaponry, armor, and the battle arts 1
- jester – wanderer trained in acrobatics and dazzlement
- healer – wanderer specialized in the combination of mystic arts and herbology
- hunter – wanderer with an intense knowledge of animals and the hunting arts 1, 2
- hitman – warrior trained in espionage, trickery, assasinary, and mercenaric arts 1
- sorceror – mage specialized in the manipulation of pure magic 1
- sage – mage trained in the arts of scribal magic
- elemental – mage to a certain natural element: fire, water, earth, or wind 1
- scientist – mage utilizing technology for the furthering of magical studies
- ranger – warrior trained in the arts of forest lore, survival, and silence 1
- assassin – rogue trained in stalking, surprise, and killing techniques
- soldier – warrior trained in battle tactics, heavy weaponry, and joint fighting
- redmage – mage branch specializing in the usage of the red element 1, 2
- whitemage – mage branch specializing in the usage of the white element
- greenmage – mage branch specializing in the usage of the green element
- blackmage – mage branch specializing in the usage of the black element
- bluemage – mage trained in the magic of the blue element 1
- druid – priest trained in the art of nature and pure spirit magic
- bard – wanderer trained in music, verse, and the illusatory nature of music 1, 2
- knight – warrior trained in armor, shields, horsemanship, and chivalric law 1
- shift – mage specialized in the magic and lore of shapeshifting 1
- psionicist – mage specialized in persona magic (control of body energy) 1
- gamble – rogue trained in the gambling arts
- mongrel – warrior trained to use heavy weaponry, light armor, and speed 1
- khundu – warrior trained to dual swords, throwing daggers, speed, and leaping 1
- masai – warrior specialized in complete body armor and two-handed weapons
- seer – priest trained in the prophetic arts 1
- thief – rogue specialized in the arts of stealing 1
- shadow – warrior fanatical to a divine, negative god
- light – warrior fanatical to a divine, positive god
- beast – warrior trained in the fighting style of a certain animal solely 1, 2
- ancient – mage trained in crystal magic, or the magic of the forgotten people 1
- cazkin – mage trained in dream magic, dream control, and dream travel 1, 2
- explorer – wanderer tuned to the arts of exploration, survival, and endurance
- montelia – warrior trained in the use of positive battle magic and weaponry
- sontelia – warrior trained in the use of negative battle magic and weaponry
- gras – rogue trained in the art of knife fighting and symbolic communication 1
- gujaheeden – warrior trained in the arts of stalking, blind, and shadow fighting 1
- eye – wanderer trained in the hypnotic arts
- wraith – rogue given negative, divine powers, in exchange for soul 1
- cinerai – rogue given positive, divine powers, in exchange for soul 1
- runer – mage specialized in creation, reading, and utilization of magical runes
- watcher – mage trained in visionary magic, or the magic of seeing beyond
- songblade – warrior trained to use music with the sword 1, 2
- pirate – wanderer trained in sea lore, shipwrighting, and dual handed fighting
- scrive – mage utilizing scribal magic as a form of fighting
- caller – wanderer specialized in the summoning of spirits, and animals 1, 2
- warlord – warrior trained in leadership, battle tactics, and charismatic fighting 1
- smith – wanderer trained in the creation of standard weaponry and armor
- armsman – wanderer trained in the creation and use of creative weaponry 1, 2
- windsinger – priest trained in the specific magic of wind spirits 1
- earthshaker – priest trained in the specific magic of earth spirits
- firebreather – priest trained the specific magic of fire spirits
- waterwhisperer – priest trained the specific magic of water spirits
- fireworker – wanderer trained in the use of explosives
- bandit – warrior trained in surprise tactics, survival, and road lore







