Most redundant old school video game enemies and obstacles (2-D era)

Tags: 
  • snakes
  • birds/ bats
  • skeletons with weapons
  • slimes/ blobs
  • fire pits/ lava
  • treasure box traps
  • floating (often flaming) skulls
  • spores and mushrooms that puff up and shoot in all directions
  • gargoyles
  • spiders
  • frogs with extending tongues
  • fire entities/ elementals that drop fire
  • small, mostly non- threatening but indestructible enemies that are just in the way, hanging out where you need to jump
  • fish that jump out of the water
  • hands that reach up from the ground
  • man- eating plants
  • falling stalagtites
  • rolling/ falling boulders
  • trolls/ ogres
  • demons that shoot fire
  • jellyfish
  • werewolves
  • dogs/ panthers/ wolves
  • erratically running guy
  • wizards that teleport or shoot magic at you
  • zombies/ ghouls
  • generic knights that just walk back and forth
  • machine gun guy that fires every 3 seconds or so, regardless of where you are
  • moving platforms over waterfalls/ lakes/ lava
  • rock men
  • floating eyes
  • twisted abominations that take up 60% of the screen that you have to shoot in the eye or mouth- if he decides to open it
  • rope swings (if I were the bad guys, I'd just put NO rope- just a pit)
  • sludge that turns in to a humanoid form
  • giant clams